![]() ![]() Only then can you truly enjoy the set-piece skyscrapers (of which there are one or two brilliant new additions), the wind-blown silence and the hunt for those devilishly desirable Agility Orbs. Like Realtime Worlds before it, Ruffian has crafted a city-wide adventure where the defining moments all come after the hectic street battles and monster-mashes have died away. Only with the campaign behind you will you start to get a true sense of just how good this game can be. The most fundamental contradiction of all, however, is this: like the original, Crackdown 2 only really begins at the point where most other games would be wrapping up. ![]() Its seamless four-player co-op provides access to intoxicating multiplayer chaos, but it's stuffed inside a design that works at its very best when it's tempting you towards an evening of lonesome rooftop exploration.Īnd, yes, up close, it's a game of jagged edges and over-stretched textures, but that's in order to power the most expansive - and most essential - draw distance in modern gaming: a vista three islands deep that allows you to plan your next jackbooted disaster without muddling through mini-maps and pause menus. Crackdown 2's built from an epic move set, with every jump, roundhouse and ground-pound crafted to make you feel utterly heroic - but all of that's blended with a satirical narrative that slyly undermines you at every step. It's powered, and powered brilliantly, by some big fat contradictions. ![]()
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